Thursday, 31 March 2011

BA1 - Door Design and Inspiration

Our first project for this term is to design and create our own door using maya.

Design
To start my researched different styles of doors and decided what sort I would like to create. Initially I started looking at Art Nouveau styled doors and doorways. This door caught my attention because of its unusual shapes and arcs not only on the door, but in the the door frame and building aswell.

Inspirations taken from real life
 

I then started looking at film designs, the image on the left is taken from Lord of the Rings which uses a lot of Art Nouveau styles throughout the film, and the left is from a "Cinderella" story book. I chose these because they are fantasy stories and art nouveau is used a lot in these types of tales.
 
My Designs.
From the research I gathered, this is the final design I used to create my door. I decided to make it fairly simple because this is my first time creating anythin using Maya.

Making the Door.
I started by importing an image of my design and moving it back away from the centre of the grid. I then changed my view from single perspective to four view so that I could create the different shapes needed for my door. I would create a polygon cube then in front view, resize and move edges or a vertex to create the shape I wanted. I would then go into the side view and do the same thing, so that I could trace the shaped on my original design.
My design had a lot of arcs and curves, so I used the bevelling tool quite a lot to create these shapes. Chris showed me that keeping everything on separate layers made things easier to follow and find, so I made a different layer for each section of the door. I was unsure how to make the pattern on my door, so I started by simply making the shapes I wanted out of polygon cubes and lined them up with my door, so it looked like they were being extruded. A friend showed me how to use the Booleans tool, which cut these shapes I had made into the door. I liked how my door was starting to look, however, when it came to making everything neat, so that I had only quads, I found that booleans had made my life much more complicated. Chris showed me corrected my error by removing the pattern I had on my door and showed me how to extrude the shapes into the door instead. Although I thought my design was simple, I had infact made it harder for myself because there were a lot of curves, which made it hard to keep the mesh in not only quads, but even quads as well.
Once this was done, I then spent a lot of time going over my door, getting rid of unwanted vertex' and hidden faces.
Once i felt my door was "clean", I started my UV mapping. I was shown how to use the automatic mapping tool, but found using the planar mapping easier to use. I would select all the faces from a certain view, eg, front view, and then uv map each section like this. I would then "sew" the edges together in my uv map editer. By selecting the "edge" tool an then clicking on a specific edge, it would be highlighted along with the other edge it conects to in the 3D view. This took a while to do, but I found this part fairly easy to follow. However, when I took my door into Mudbox, Mudbox highlighted that i still had some errors in my door, such as hidden faces and unsewn edges. This meant I had to go back and amend these errors and start uv mapping again.
Mudbox
Unfortunatly I was unable to use Mudbox over the 3 week break we had because my laptop was unable to use it. I decided to use photoshop to colour my door instead, but would like to create something else in Maya and texture it in Mudbox when I get the chance. I enjoy using Mudbox and can understand this programme perhaps better than Maya.
Photoshop
Once my Uvs were done and Door errors fixed, I took my Uvs into photoshop, inverted the colours so that the background was white and Uvs grey, and began colouring on a separate layer. I found some textures from the internet and copied these onto my colour and added shapes to create intricate designs on the door, archway and pillars. This is what it looked like layed out.

Although fairly simple, I was happy with this and believed it would look effective on my door.
I then went back into Maya, selected my door and via material attributes, added this targa file as the colour for my material. At first it seemed to be only appearing unded the white checks, but when I changed the black checks as well the whole image appeared. Unfortunatly the image came out very blurry on the door and did not show much detail at all. I tried searching online for a solution, but was unable to find anything that solved my problem.
I decided to leave this problem and focus on getting the project completed for the deadline. I then looked for an online tutorial to show me how to make a turntable of my door, ready for submission.
This is what my final door looked like. I'm not very happy with the end result because it doesn't look as good as I had hoped, nor do I feel it reflects how much time and effort I spent on it. I definatly struggled with this project and having to overcome so many obstacles and errors during the process made things very tedious. I think following a step by step creation process would have made it easier for me to learn how to use the programme better, so I will follow some online tutorials and hopefully create something better, and learn where I have gone wrong in the Door creation process.

Beyond Barbie and Mortal Kombat

Research I found out while reading Beyond Barbie and Mortal Kombat

Wednesday, 23 March 2011

Contextual Studies

Our essay we shall be writing is based around the subject of Space and Representation, and should cover Technology, Creativity and Culture.I have researched the definitions of these words to help me understand in which context they are appropriate for my essay. Below are the definitions given by the English Dictionairy and I have highlighted the particular describings that I believe are suited to this essay.

Representation –noun
1. the act of representing.
2. the state of being represented.
3. the expression or designation by some term, character, symbol, or the like.
4. action or speech on behalf of a person, group business house state, or the like by an agent, deputy, or representative.
5. the state or fact of being so represented: to demand representation on a board of directors.
6. Government . the state, fact, or right of being represented by delegates having a voice in legislation or government.
7. the body or number of representatives, as of a constituency.
8. Diplomacy .
a. the act of speaking or negotiating on behalf of a state.
b. an utterance on behalf of a state.
9. presentation to the mind, as of an idea or image.
10. a mental image or idea so presented; concept.
11. the act of portrayal, picturing, or other rendering in visible form.
12. a picture, figure, statue, etc.
13. the production or a performance of a play or the like, as on the stage.
14. Often, representations. a description or statement, as of things true or alleged.
15. a statement of facts, reasons, etc., made in appealing or protesting; a protest or remonstrance.
16. Law . an implication or statement of fact to which legal liability may attach if material: a representation of authority.
Space
–noun
1. the unlimited or incalculably great three-dimensional realm or expanse in which all material objects are located and all events occur.
2. the portion or extent of this in a given instance; extent or room in three dimensions: the space occupied by a body.
3. extent or area in two dimensions; a particular extent of surface: to fill out blank spaces in a document.
4. Fine Arts .
a. the designed and structured surface of a picture: In Mondrian's later work he organized space in highly complex rhythms.
b. the illusion of depth on a two-dimensional surface.
7. a seat, berth, or room on a train, airplane, etc.
8. a place available for a particular purpose: a parking space.
9. linear distance; a particular distance: trees separated by equal spaces.
10. Mathematics . a system of objects with relations between the objects defined.
11. extent, or a particular extent, of time: a space of two hours.
12. an interval of time; a while: After a space he continued his story.
13. an area or interval allowed for or taken by advertising, as in a periodical, on the radio, etc.
14. Music . the interval between two adjacent lines of the staff.
15. an interval or blank area in text: a space between the letters.
16. Printing . one of the blank pieces of metal, less than type-high, used to separate words, sentences, etc.
17. Telegraphy . an interval during the transmitting of a message when the key is not in contact.
18. radio or television broadcast time allowed or available for a program, advertisement, etc.
19. freedom or opportunity to express oneself, resolve a personal difficulty, be alone, etc.; allowance, understanding, or noninterference: Right now, you can help by giving me some space.
–verb (used with object)
20. to fix the space or spaces of; divide into spaces.
21. to set some distance apart.
22. Printing, Writing .
a. to separate (words, letters, or lines) by spaces.
b. to extend by inserting more space or spaces (usually followed by out ).
–adjective
23. of, pertaining to, or concerned with outer space or deep space: a space mission.
24. designed for or suitable to use in the exploration of outer space or deep space: space tools; specially packaged space food for astronauts

Technology
–noun
1. the branch of knowledge that deals with the creation and use of technical means and their interrelation with life, society, and the environment, drawing upon such subjects as industrial arts, engineering, applied science, and pure science.
2. the terminology of an art, science, etc.; technical nomenclature.
3. a technological process, invention, method, or the like.
4. the sum of the ways in which social groups provide themselves with the material objects of their civilization.
World English Dictionary
1. the application of practical sciences to industry or commerce
2. the methods, theory, and practices governing such application: a highly developed technology
3. the total knowledge and skills available to any human society for industry, art, science, etc

Creativity
–noun
1. the state or quality of being creative.
2. the ability to transcend traditional ideas, rules, patterns, relationships, or the like, and to create meaningful new ideas, forms, methods, interpretations, etc.; originality, progressiveness, or imagination: the need for creativity in modern industry; creativity in the performing arts.
3. the process by which one utilizes creative ability: Extensive reading stimulated his creativity.
-adj
1. having the ability to create
2. characterized by originality of thought; having or showing imagination: a creative mind
3. designed to or tending to stimulate the imagination: creative toys
4. characterized by sophisticated bending of the rules or conventions: creative accounting

Culture
–noun
1. the quality in a person or society that arises from a concern for what is regarded as excellent in arts, letters, manners, scholarly pursuits, etc.
2. that which is excellent in the arts, manners, etc.
3. a particular form or stage of civilization, as that of a certain nation or period: Greek culture.  
4. development or improvement of the mind by education or training.
5. the behaviors and beliefs characteristic of a particular social, ethnic, or age group: the youth culture; the drug culture.
6. Anthropology . the sum total of ways of living built up by a group of human beings and transmitted from one generation to another.
7. Biology .
a. the cultivation of microorganisms, as bacteria, or of tissues, for scientific study, medicinal use, etc.
b. the product or growth resulting from such cultivation.
8. the act or practice of cultivating the soil; tillage.
9. the raising of plants or animals, especially with a view to their improvement.
10. the product or growth resulting from such cultivation.